FH2 Cars & Gameplay Mods v1.3
LATESTv1.3 · Oct 27, 2026 · 1 assets
Extract the zip and put the FH2 Mods folder next to azimuth.exe. Requires Python 3 on PATH and Azimuth 1.0.2. See the README for setup and keyboard shortcuts.
What's new in 1.3
•Azimuth 1.0.2 and ExtraOptions 0.3.2. Update Azimuth from itch.io first (your saves carry over), then press Apply. On an older Azimuth everything works except ghost cars, ExtraOptions' keys, world keys and sky road.
•The included ExtraOptions is now 0.3.2 with this tool's additions (ghost cars, Ctrl world keys, random car, sky road). New from 0.3: the mods folder loader, Jump to Manufacturer, all online races offline, custom showcases, F1 to hide the HUD, photo mode from the garage, more audio and HUD options.
•Keys are now in the [Bindings] section of FH2_ExtraOptions.ini. Your old L / Q / E / H keys are moved over. Indicators need a short hold (0.5 s). J is Autodrive, K the roof, F1 hides the HUD. ExtraOptions' default F2 / F3 / F4 keys are moved off the overlay's keys.
•Apply now rebuilds FH2_ExtraOptions.ini from the new template and keeps your values, so an old ini no longer makes ExtraOptions refuse to start.
What's new in 1.2
•Game modes in the overlay: press F2 while driving (or use the new Modes tab) to switch between off, speed bomb, score attack and pursuit. Best results are saved.
- Speed bomb: reach 50 mph to arm it, then never drop below it, or the car blows up. It gets 5 mph faster every minute.
- Score attack: 2 minutes of points for speed, drifts, air time and near misses. New skills raise the multiplier up to x5; a crash loses the chain.
- Pursuit: drivatars are dropped behind you and chase you along the roads you drove. Stop next to one for 2.5 s and you are busted; 3 hits and you are wrecked; stay 250 m away for 8 s to escape, then they come back faster and more of them. Ghosting is off during a pursuit.
•The game modes are new and may be buggy, pursuit most of all (chasers can float or sink a little off your route; Chaser height on the Modes tab trims it). Press End to stop a mode.
•Fixed: swapping a car pack's gamedbRC.slt for another pack's and back mixed the two databases. Each pack's database is now taken as its own, and the car mods result warns when your garage has cars the pack does not have.
•Fixed: Apply failed with Access to the path is denied when FH2_ExtraOptions.ini (or another file it rewrites) was read-only or hidden.
•Fixed: indicator and other ExtraOptions keys went back to Q / E / L / H after Restore originals, or when another mod replaced FH2_ExtraOptions.ini. Your keys are now kept.
•Fixed: the window showed only Failed: with no reason; it now shows the error.
•Never delete backup_original after an Apply: the next Apply would back up already-modded files. Press Apply again after updating.